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Social And Entertainment Robots Market By Type (Social Robots, Entertainment Robots), By End-Use Application (Hospitality, Arts & Entertainment, Healthcare, Education, Retail, Health & Social Care, Information & Communication) - Growth, Future Prospects, Competitive Analysis And Forecast 2017 - 2025

author

Credence Research Inc

date

2 years ago

delivery time

1 business day

The advancements in artificial intelligence (especially in terms of natural language processing & voice recognition capabilities), sensors, camera vision, and battery technology have collectively led to introduction of robots capable of interacting directly with humans. The demand for such robots is presumed to increase across verticals including healthcare, hospitality, social and care, education, and entertainment as the technology becomes more mature, cheaper, capable, and smarter. One of the drivers of social and entertainment robot market is the availability of innovation budgets or subsidies. Organizations focusing on research and having dedicated budget for innovations are more likely to experiment with these robots and survey implications for their business models and value chain position. 

 

Another key factor instrumental for widespread adoption of social robots is the technological literacy and acceptance by the consumers. The positive experiences regarding the usability of technology will make consumers more inclined to allow social robots amongst them.  Furthermore, evolving digital habits of consumers and growing preference for automated machines to carry out household chores is expected to drive demand for such robots.  On the contrary, technical complexity involved in human-machine interface coupled with mental and physical risks associated with robot companionship is seen as the biggest challenge inhibiting market growth.

 

The research study titled “Global Social and Entertainment Robots Market – Growth, Future Prospects and Competitive Analysis, 2017 – 2025” offers strategic insights into the global social and entertainment robots industry along with the market size and estimates for the duration 2015 to 2025. The said research study covers in-depth analysis of market segments based on type, end-use application, and cross-sectional study across different geographies and sub-geographical regions. The study covers the comparative analysis of different segments for the years 2016 & 2025. The report also provides a prolific view on market dynamics such as market drivers, restraints and opportunities. In addition, the report includes a section providing insights on the key trends followed in the market.

 

In order to help strategic decision makers, the report also includes competitive profiling of the leading Social and Entertainment Robots vendors, their business strategy analysis, market positioning, and key developments. Some of the major players profiled in the report are Robot Care Systems, Savioke, Blue Frog Robotics, Avatarmind, Jibo, Asus, Future Robot, Vstone, Aldebaran, Fellow Robots, and PAL Robotics among others. Apart from the company profiles, the report includes a section covering the competitive landscape wherein the market positioning of the companies has been discussed. The section also provides a view of key business strategies adopted by the leading market players.

 

The global social and entertainment robots market is classified into following categories:

  • By Type
    • Social Robots
    • Entertainment Robots
  • By End-use Application
    • Hospitality
    • Arts & Entertainment
    • Healthcare
    • Education
    • Retail
    • Health & Social Work
    • Information & Communication
  • By Region
    • North America
      • The U.S.
      • Rest of North America
    • Europe
      • The U.K.
      • Germany
      • France
      • Rest of Europe
    • Asia-Pacific (APAC)
      • India
      • China
      • Japan
      • Rest of APAC
    • Rest of the World
      • Latin America
      • Middle East and Africa
      •  

Other in-depth analysis provided in the report includes:

  • Current and future market trends to justify the forthcoming attractive markets within the global social and entertainment robotic industry
  • Comparative analysis for different segments for the years 2016 & 2025
  • Market fuelers, market impediments, and their impact on the market growth
  • In-depth competitive environment analysis including the positioning of market players and their business strategy analysis
  • Trailing 2-Year market size data (2015 – 2016)
  • SRC (Segment-Region-Country) Analysis
  •  

Overall, the research study provides a holistic view of the global Social and Entertainment Robots market, offering market size and estimates for the period from 2017 to 2025, keeping in mind the above mentioned factors.

 

On the basis of geography, the global social and entertainment robots market is segmented into following regions and countries.

  • North America
    • U.S.
    • Rest of North America
  • Europe
    • U.K.
    • France
    • Germany
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Rest of Asia Pacific
  • Rest of the World
    • Latin America
    • Middle East and Africa

 

As of 2016, North America comprising the United States, Canada, and Caribbean Islands spearheaded the global social and entertainment robots market. The region accounted for over 42% of the global market revenue in the same year. The U.S. represents the largest and most attractive individual social and entertainment robots market worldwide. The multitude of research in the field of artificial intelligence coupled with the high acceptance for the technology across verticals is fueling market momentum in the region. Over the forecast period 2017 – 2025, North America is expected to remain the largest social and entertainment robots market worldwide. On the other hand, Asia Pacific is presumed to exhibit robust growth, outpacing developed markets like North America and Europe during the forecast period 2017 – 2025. With the increasing technology penetration, the market competition is expected to intensify as industry participants seek to gain first-mover advantage.

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